Cross-platform mobile app development
Posted on December 21st, 2010 by Shan
I’m going to set aside a little time each week to blog about my experiences with developing Pintley. This is the first in hopefully a long-running series
Posted on December 21st, 2010 by Shan
I’m going to set aside a little time each week to blog about my experiences with developing Pintley. This is the first in hopefully a long-running series
Posted on April 27th, 2008 by Shan
I’ve just realized that over the past 12 months I’ve gone Apple. It started innocently enough with a Juniper iTunes credit card and an iPhone on launch day last June. Then an Apple TV found it’s way into my home. Eventually, a MacBook and a Mac Pro followed suit. I have to say I’m impressed [...]
Posted on March 7th, 2008 by Shan
So I had an idea for a great iPhone app that now appears will never happen. Why, you ask? Because Apple wants to have super-strict control of the user experience. The problem is hidden in the documentation… A nice little limitation that gets but a paragraph mention. The iPhone will only allow a single 3rd [...]
Posted on February 11th, 2008 by Shan
First time I’ve heard rumors that Flash was actually on it’s way to the iPhone. http://www.gearlive.com/news/article/q108-flash-on-iphone-is-just-around-the-corner/ I have faith that this will happen, even if it has to wait till Adobe gets access to the SDK along with the rest of the world. Let’s hope it’s already done, and they’re just testing it.
Posted on January 15th, 2008 by Shan
So, I was going to a party this past weekend, and I forgot to grab directions. No problem, I’ll just pop the address into my TomTom Go 700. Uh oh, the address can’t be found. Well, that’s ok… I saw the house on Google Maps online, I’ll just look it up on my iPhone. Except [...]
Posted on December 28th, 2007 by Shan
I hope that this year there’s one more iPhone feature… Flash on the iPhone. There’s probably going to be an update on the SDK, and what better way to show their support to the developers by announcing that Adobe’s been using the SDK to write a native Flash Player plugin? The only way they could [...]